Stats

MFL Stat Tracking Instructions


Please read the following carefully so that you may properly fill out the stat tracking forms that will be provided. The schedule page contains the stat tracking assignments in addition to your team’s game schedule.
The captain, along with the entire team, is responsible for handling stat tracking, the scoreboard and helping the referees. Failure to comply will result in penalties given to your team in your subsequent game! So please continue reading on for your team’s sake.

Why are we doing this?
We'd like to have the most competitive tournament possible. This year, power rankings were mostly subjective. These stats will allow us to have performance-based power rankings. It also enables us to have a fun fantasy game where non-players can be involved and lead to better/more sponsorships.

What’s required in stat tracking?

This year we’ll be tracking most stats. The only stat we will NOT be tracking is individual yardage, though we will be tracking drive yardage in the "Game Summary." Tracking of this data will give us a full picture of the team and every player’s performance.

Notes on MFL Stat Tracking:
  1. Check if the game that is being played and the teams that are on the field match what’s on the page in front of you. Make sure the Game Number, Home Team and Away Team fields are filled out. If they aren’t, fill them out.
  2. The watcher will be closer to the field and they will help the recorder verify which stats are being performed. 
  3. Darker and lighter colors are there to help quickly navigate to the correct field.
  4. Player’s names and Jersery numbers & names are provided to find the right athletes. 
  5. Use the tally system, no check marks, etc.
  6. ONLY USE ERASER TO FIX MISTAKES!
  7. Use a star or another shape if you run out of space.
  8. Stats are organized in order of stats for the Passer/ Receiver/Runner/Points/Defense/Penalty.
  9. “Plus” Completion means positive yardage. If the runner runs backwards or was behind the line and the didn’t make it beyond line, it will be a “Negative” play.
  10. Interception is not also incompletion.
  11. Drop is not also incompletion.
  12. There is no negative reception- they will not get a mark for a reception if they do not gain positive yardage.
  13. A sack is a tackle for loss, along with any negative running plays. 
  14. Safety is an offensive negative stat only. A defensive safety is just a tackle for loss.
  15. A tackle for loss is not also recorded as a flag pull.
  16. Both passers and receivers get marked for extra points.
  17. Mark “Interception" correctly- offensive or defensive.
  18. The penalty field is for both the offense or defense.
  19. Total the points scored and number of overtimes at the end.
  20. Hand the folder back to the one in charge.
Below is a tutorial of how you will be expected to record stats: 

Statistics definitions:
Offense:

“+” Completion- a positive statistic for the passer whose pass attempt was completed to a player on the offensive team anywhere within the boundaries of the playing field AND ended as a positive play (yards gained after line of scrimmage). Laterals are not considered a pass.

“-” / Incompletion- a negative statistic for the passer who has thrown a pass that was not caught by a player on the offensive team OR if the pass is caught and the play ends as a negative play (yards lost before line of scrimmage). If pass is caught by opponent, mark only as “Interception”. If pass is dropped by receiver, mark only as "Drop".

Interception- a negative statistic for the passer whose pass attempt has been caught by a defensive player. (Interception thrown)

“+” Reception- a positive statistic for the offensive player team who completely caught and secured a live ball pass anywhere within the boundaries of the playing field AND ended as a positive play (yards gained after line of scrimmage). Lateral will not be considered a reception.

Drop- a negative statistic for the offensive player who was able to make contact with the football passed in their direction but not able to catch or secure the football. Do not count as "Incompletion."

“+” Rush- a positive statistic for the offensive player who passes the offensive line of scrimmage while carrying the ball AND ended as a positive play (yards gained after line of scrimmage).

Tackle for loss- a negative statistic for the ball carrier (including QB) whose flag is pulled while behind the offensive line of scrimmage. (Includes sack)

Safety- a negative statistic for the offensive player whose flag has been pulled in their own end zone by a defensive player. (Do not also count as Tackle for loss)

Rushing TD- a positive statistic for an offensive player by form of carrying the ball from behind the offensive line of scrimmage into the opponent's end zone. Only the rusher qualifies for this stat.

Passing TD- a positive statistic for the passer that passed the ball which resulted in a Touchdown. Laterals will not be considered a pass.

Receiving TD- a positive statistic for an offensive player who caught a live ball in the end zone or carried the ball into the end zone after catching the ball. Laterals will be not considered a reception.

1 XP- a successful attempt at 1 extra point (XP) after a team has scored a TD. The passer and receiver would both qualify for this stat on a passing play. Only the rusher would qualify on a rushing play.

2 XP- a successful attempt at 2 XPs after a team has scored a TD. The passer and receiver would both qualify for this stat on a passing play. Only the rusher would qualify on a rushing play.

3 XP- a successful attempt at 3 XPs after a team has scored a TD. The passer and receiver would both qualify for this stat on a passing play. Only the rusher would qualify on a rushing play.

Defense

Flag Pull- a positive statistic for the defensive player, when they legally pull the flag of an offensive player in possession of the football.

Tackle for loss- a positive statistic for the defensive player, when they legally pull the flag of an offensive player in possession of the football, behind the offensive line of scrimmage. Do not also count as "Flag Pull." (Includes safety)

Batted ball- a positive statistic for a defensive player who makes contact with the ball deeming it uncatchable.

Interception- a positive statistic for a defensive player who catches a live ball thrown by an offensive player. (Interception caught)

Defensive TD- a positive statistic for a defensive player who scores a touchdown after an interception during that play.

Punt Return TD- a positive statistic for a player who scores a touchdown after a punt during that play.

Penalty- a negative statistic for an offensive or defensive player who commits a penalty.

Game Summary

 

Tutorial on how to do the new MFL Game Summary:
  1. Check if the game that is being played and the teams that are on the field match what’s on the page in front of you. Make sure the Game Number, Home Team and Away Team fields are filled out. If they aren’t, fill them out.
  2. As the game is played tally the timeouts. You’ll be responsible for helping the referee verify how many timeouts a team has left (2 timeouts/team/half).
  3. Team who starts on offense will be white colored rows throughout the game. The other team will be the grey colored rows.
  4. Put a dot at the point of the field where the offense begins their drive.
  5. At the end of the drive mark with an arrow where that team ended their drive- at the endzone, in the middle of the field or even backwards. If they didn’t gain any yards, leave the dot as is.
  6. Write the result of the drive- points, TOD, PUNT, INT, HALF or END.
  7. If there is a turnover on downs, the next team will start at the arrow. If there is a punt or interception, the dot will be where the team starts with the ball on offense. Return yardage on punts and interceptions will not be shown. If there is a touchdown on the punt or interception, there will be a dot on the endzone. 
  8. If halftime occurs in the middle of the drive, the result of the drive will be “HALF". If the team scores a touchdown as time expires, the result will be the points scored & “HALF.” The same applies for the end of regulation, where you’ll write “END.”
  9. If halftime occurs with the possession of one team and that same team starts the next half with possession of the ball, make sure to skip the other team’s drive line.
  10. If overtime occurs, you’ll continue to show teams’ possessions which will start from the opponents 10 yard line. Do not skip lines for these possessions. The order of drives do not matter. Write “End” after all the overtimes have concluded.
  11. Total the number of points scored and filled the fields along with the number of overtimes.
  12. Hand the folder back to the one in charge.

Cheat Sheet:
9 PT 8 PT 7 PT 6 PT - points scored
TOD - TurnOver on Downs
PUNT
INT - Interception
HALF
END


Note: 
  1. ONLY USE ERASER TO FIX MISTAKES!
  2. The Field is only 80 yards, hence the 40 yard-line is the middle of the field- there is no 50 yard-line.
  3. The grey x is the 14 yard-line. This is where the game will start at the beginning of each half and after touchdowns.
  4. Arrow points towards the way each team will drive.
  5. There are no fumbles. If someone bobbles it into someone else’s hands, it will be an “Interception."
Below is a tutorial of how you will be expected to record a game drive log:


Roles during a game

The entire team is responsible for the games assigned. ALL 9 people are needed for each game. One person responsible for the scoreboard, one for the game summary, two people dedicated for the HOME team stats, and two people dedicated for the AWAY team stats. One player will be required to be involved in reffing, including but not limited to the pass rush count. They will need to follow the referee’s orders closely. Two players will bring refreshments for the rest of the players.
·       Role 1: SCOREBOARD OPERATOR – You’ll be operating the main scoreboard on the field. This is the official score and clock of the game. You’ll have to keep in communication with the referees for clock stoppage.
·       Role 2: GAME SUMMARIZER -You'll be recording the game for future reference to stats.
·       Role 3: HOME TEAM WATCHER – You’ll be the eyes for the home team, watching for each of the different stats. Your job is to relay certain stats from the field to the HOME TEAM RECORDER.
·       Role 4:  HOME TEAM RECORDER – You’ll be the ears for the home team, listening for events from the watcher and the referee. You’ll be responsible for recording the appropriate stat for each home team player. Use tally marks to record each event. Erase don't mark out!
·       Role 5: AWAY TEAMS WATCHER – You’ll be the eyes for the away team, watching for each of the different stats. Your job is to relay certain stats from the field to the AWAY TEAM RECORDER.
·       Role 6:  AWAY TEAM RECORDER – You’ll be the ears for the away team, listening for events from the watcher and the referee. You’ll be responsible for recording the appropriate stat for each away team player. Use tally marks to record each event. Erase don't mark out!
·       Role 7:  REFEREE HELPER – You'll be using the megaphone to announce the rush count. You must only press the play button to start it at the snap of the ball and stop it after "Go!" The referees may ask you watch for other things also. Please listen closely.
·       Role 8 & 9:  WATER-BOYS – You'll be supporting your teammates in this task and gaining sawab!

That’s all!

This may seem overwhelming, but I can assure you that you’ll be fine after a few minutes. The hardest part will be just watching for the stats. If you’re the “watcher” for a team, you’ll need to keep your eye on the ball and the team you’re watching the whole time. Forty minutes of focus from each team during their assigned game will improve the quality of this league tremendously.

Please practice using the video below: